Atlas generates Frigid Breath around him for 5s each time he casts a skill. Enemies who stay in the area for 1.5s will have their movement SPD reduced by 50% and ATK Speed by 50%. They can remove the slow effect immediately by leaving the area of Frigid Breath. Atlas gains 64-120 Physical and Magic DEF when he is inside Frigid Breath.FRIGID BREATH
Atlas smashes the ground and causes 3 explosions. Each explosion deals 230 / 270 / 310 / 350 / 390 / 430(+60% Total Magic Power)Magic Damage to enemies.
Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and hiis Mecha will cast Annihilate.
Atlas enters Ejected State, gaining 25% Movement SPD and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed. Once they meet, Atlas will return to the Mecha dealing 320 / 340 / 360 / 380 / 400 / 420(+55% Total Magic Power) Magic Damage to enemies nearby and stunning them for 1.2s.
Ejected State: Atlas and his mecha share the same HP bar and take 50% reduced damage in this state
Atlas hurts chains at all nearby heroes and starts to channel (can only be interrupted by Suppress and knock-airborne effects.) dealing 225 / 350 / 475(+75% Total Magic Power)Magic Damage to enemies hit and slowing them 40% (decaying over 3s).
Use the skill again while channeling. Atlas will drag the targets towards him and plunk them down on the target location, dealing 360 / 560 / 760(+120% Total Magic Power) Magic Damage.
Using this skill in Ejected State will summon the Mecha Sentry to Atlas to merge.130 / 150 / 170